Scary Moth
WIND 6

Scary Moth

  • ATK:
  • 1800

  • DEF:
  • 2300

  • View:
  • 4052




Each player can only Special Summon a monster(s) once per turn.




 
 
AI Power Analysis
Floodgate/ControlConfidence: Medium
53± 8/ 100
Power Score
Intrinsic 54
Deck 57

Scary Moth — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 54 · Deck: 57 · Meta: provisional
  • Primary role: Floodgate/Control · Secondary: Material body

Why it scores here

Scary Moth earns its points purely as a floodgate: "Each player can only Special Summon a monster(s) once per turn" is a continuous, non-activated cap that punishes multi-Special-Summon combo lines, and it is cheap to run at a 1.02 average copy count across 400 tracked decks and 100% inclusion in the Battlewasp, Inzektor and Beetrooper statistical samples. Its 1800 ATK / 2300 DEF earned nothing — the body only matters because the restriction goes live the moment it hits the field. The cost is real: the cap is symmetric and taxes the controller's own combos, and a Level 6 body with no in-text search, protection, or recursion is easy to remove. That combination of a genuine but one-sided-cost restriction lands it solidly mid-tier rather than high.

Axis scores

Axis Score Evidence
Accessibility 40 No archetype and no in-text Summon condition or search, so it must be tribute-summoned or Special Summoned through outside help; the combos record 0% as_starter and 0% as_searched (observed).
Combo & Conversion 20 Appears in 6/6 recorded combos but with 0% as_starter, 0% as_material and 0% as_payoff — it contributes a restriction to a board the Insect engine already built rather than building one itself (observed).
Resource Economy 25 Text contains no draw, search, or GY refuel; it converts cards into a body plus a restriction, so it is roughly a −1 to −2 investment with no card-advantage return (verified).
Effect & Interaction 68 Continuous floodgate capping each player at one Special Summon per turn — hard for multi-Summon combo decks to play around, but symmetric and offering no negation or removal (verified).
Material Utility 45 A Level 6 WIND Insect with 2300 DEF is a usable Xyz/Synchro/Link material or tribute body even if the effect is blanked, though its own cap counts against the controller's later Special Summons (inferred).
Resilience & Flexibility 45 A single continuous effect on an 1800-ATK body with no protection or recursion: one piece of monster removal ends the lock, and it is near-dead against opponents that barely Special Summon (inferred).
Deck-Building Efficiency 45 One main-deck slot at 1.02 average copies with no garnet and no lock-in, but it still needs tribute/Insect support and taxes the controller's own Special Summons (observed).

Calculation

Weight profile: 0.7 Floodgate/Control + 0.3 Material body. Intrinsic ≈ 54, Deck ≈ 57, Meta = provisional. Modifiers: Self-restricting floodgate (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Continuous, non-activated floodgate capping each player at one Special Summon per turn, which heavily taxes multi-Special-Summon combo lines.
  • Very cheap to include: 1.02 average copies, typically a single slot with no garnet or engine requirement.
  • Generic typing and statline (Level 6 WIND Insect, 2300 DEF) fit naturally into multiple Insect strategies and can serve as material even when its effect is irrelevant.

Weaknesses

  • Symmetric restriction — it also caps the controller's own Special Summons, so it fights the same combo decks that run it.
  • Level 6 with 1800 ATK and no in-text search, Summon condition, or recursion: it needs tribute fodder or an outside Special Summon, making it a clunky draw.
  • Fragile lock: one piece of monster removal on an unprotected 1800-ATK body turns it off, and it does nothing against opponents that barely Special Summon.

Counters / choke points

  • Any monster removal or board wipe (the 1800-ATK body has no protection).
  • Kaiju-style tribute-Summon removal that ignores the restriction and removes the body.
  • Decks that operate on Normal Summons / single Special Summons (Trap-heavy control, stun) are barely affected.

Best use

Symmetric Special Summon floodgate used as a one-of tech in Insect engines. Decks: Beetrooper, Battlewasp, Ragnaraika (Insect), Inzektor. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: "Each player can only Special Summon a monster(s) once per turn." is a continuous restriction applying to both players.; Card identity: Level 6 WIND Insect Effect Monster, 1800 ATK / 2300 DEF, no archetype.
  • Observed: 400 of 400 tracked decks run it in the main deck, averaging 1.02 copies (393 decks at 1, 7 at 2).; 100% inclusion at 1 typical copy in the Battlewasp, Inzektor and Beetrooper statistical samples.; It appears in 6/6 recorded combos with an average board power index of 99.2, and it is in the end board in 33.3% of those appearances.; 87% co-deck rate with Gokipole and high co-deck rates with Beetrooper/Inzektor Insect pieces (Armor Horn 86.5%, Picofalena 86.8%, Resonance Insect 86.5%).
  • Inferred: Because the cap is symmetric, the card also limits the controller's own Special Summons, making it a tension piece inside the same combo decks that run it.; With no in-text search or Summon condition, the realistic route is tribute fodder or an outside Special Summon, so it is typically a drawn one-of.; A Level 6 WIND Insect with 2300 DEF still functions as Xyz/Synchro/Link material or a tribute body if the restriction is irrelevant or negated.
  • Data gaps: no banlist token — assumed 3 copies (unlimited) combo evidence records 0% as_starter / as_searched / as_material / as_payoff, so the card's exact role in the recorded lines is unattributed despite 100% appearance no per-format usage split (TCG/OCG/Master Duel/Duel Links) usage_statistics inclusion figures conflict in spirit with the thin combo attribution, so role strength is partly inferred











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